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King's Indian Defense

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You play Black · 69 variations

Mixed practice

The machine picks a different variation every time.

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10 positions: find the next theory move in each. No take-backs, no hints.

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Opponent strength after the book

Opponent strength after the book

Stockfish 19 · UCI_Elo

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Main variations · 55

Other variations · 14

What is the King's Indian Defense?

The King's Indian Defense starts 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6. Black allows White a big pawn centre, castles quickly behind the fianchettoed bishop and then strikes at the centre with ...e5 or ...c5. It is one of the most dynamic answers to 1.d4, a mainstream fighting defence played at every level and famously favoured by Fischer and Kasparov.

Main ideas and plans

The main line is the Orthodox Variation. After 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6 8.d5 Ne7 the centre is locked and the game becomes a race: you move the f6 knight to d7, e8 or h5, push ...f5 and ...f4, and attack the white king with ...g5 and ...g4, while White breaks through on the queenside with c5, often prepared by b4 (the Bayonet Attack) or by knight manoeuvres via e1 or d2. Instead of locking the centre, you can also keep it flexible with ...Nbd7, ...c6 and ...exd4, or with ...Na6, aiming for piece play against the e4 pawn.

The Sämisch Variation, 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3, protects e4 with the f-pawn and often leads to opposite-side castling, with White attacking by g4 and h4. Here you choose between ...e5, ...c5 and the Panno plan with ...Nc6, ...a6, ...Rb8 and ...b5 for queenside counterplay. In the Fianchetto Variation, 1.d4 Nf6 2.c4 g6 3.Nf3 Bg7 4.g3 O-O 5.Bg2 d6 6.O-O, White plays positionally and your kingside attack is less direct, so central play with ...e5 and ...exd4 or the Panno set-up with ...Nc6 and ...a6 is the usual approach.

Who is it for?

The King's Indian suits dynamic, ambitious players who accept a space disadvantage in exchange for counterattacking chances and enjoy sharp, double-edged positions. It requires a good feel for timing: if your kingside attack is too slow, White's queenside play can crash through first. The theory in the main lines is heavy, so start with the plans. Also know the Exchange line, 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.dxe5 dxe5 8.Qxd8 Rxd8, where White trades queens early hoping for a small, risk-free edge; you should be comfortable defending such endgames.