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Four Knights Game

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You play White · 31 variations

Mixed practice

The machine picks a different variation every time.

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10 positions: find the next theory move in each. No take-backs, no hints.

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Opponent strength after the book

Opponent strength after the book

Stockfish 19 · UCI_Elo

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Pick the other side to train your opponent’s moves, guessing them one by one.

Main variations · 25

Other variations · 6

What is the Four Knights Game?

The Four Knights Game arises after 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6. Both sides bring their knights to their most natural squares and the position is symmetrical, so your task with White is to find a move order that gives a lasting edge. It is a classical, principled opening built on sound development; it is not White's most ambitious try, but it is a reliable, low-risk choice that avoids the long main lines of the Ruy Lopez.

Main ideas and plans

The main choice is the Spanish Four Knights, 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5, where the bishop puts pressure on the c6 knight, the defender of e5. Against the Symmetrical Variation, 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6 7.Bg5, you use the pin on f6 and the solid d3 to build a slow initiative, often aiming to double Black's f-pawns with Bxf6. Black's most respected answer is the Rubinstein Variation, 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Nd4, a counterattack in which grabbing the e5 pawn with your knight walks into ...Qe7 tricks, so the usual reply is the calm retreat Ba4.

If you prefer open positions, the Scotch Four Knights, 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4 exd4 5.Nxd4, opens the centre at once. In the main line, 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4 exd4 5.Nxd4 Bb4 6.Nxc6 bxc6 7.Bd3 d5 8.exd5 cxd5 9.O-O O-O 10.Bg5, you pin the f6 knight and play against Black's isolated a-pawn and the d5 pawn. The Belgrade Gambit, 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4 exd4 5.Nd5, is a sharper alternative, and the Glek System with g3 and a kingside fianchetto is a quieter, manoeuvring option. Beware of the Italian set-up with Bc4, because the fork trick ...Nxe4 followed by ...d5 frees Black's game easily.

Who is it for?

The Four Knights suits players who like sound development, clear plans and few early surprises, and it is a good way for improving players to learn classical principles in open games. Its downside is that its main lines are known to be close to equal, so you must outplay your opponent in the middlegame rather than win out of the opening. First learn the difference between the Spanish and Scotch versions, the standard plan with d3 and Bg5 in the symmetrical lines, and how to handle the Rubinstein Variation with ...Nd4.