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Falkbeer Countergambit

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You play Black · 13 variations

Mixed practice

The machine picks a different variation every time.

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10 positions: find the next theory move in each. No take-backs, no hints.

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Opponent strength after the book

Opponent strength after the book

Stockfish 19 · UCI_Elo

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Pick the other side to train your opponent’s moves, guessing them one by one.

Main variations · 7

Other variations · 6

What is the Falkbeer Countergambit?

The Falkbeer Countergambit is a sharp way to decline the King's Gambit: 1.e4 e5 2.f4 d5 3.exd5 e4. Instead of taking on f4, you hit back in the centre and, after White captures on d5, push your e-pawn to e4. That pawn cramps White and controls f3 and d3, and you hope to win back the d5 pawn with quick piece play. The positions are open and tactical. The Falkbeer is an old line with a somewhat dubious reputation in its main form, so it works best as a surprise weapon.

Main ideas and plans

White's most testing answer is to challenge the e4 pawn at once with d3. The main line is 1.e4 e5 2.f4 d5 3.exd5 e4 4.d3 Nf6 5.dxe4 Nxe4 6.Nf3 Bc5 7.Qe2 Bf5, the Charousek Gambit Main Line: you are a pawn down, but your pieces are active and the c5 bishop eyes f2 and g1. The Tarrasch Variation, with g4 by White, and the Alapin Variation, with ...Bf2+ and ...Qxd5+, are sharp branches. If White plays Qe2 before Nf3, you recapture on d5 with the queen, and White hits your e4 knight with Nd2 and later g4 (the Charousek Variation). Other tries are the Rubinstein Variation with Nc3 and Qe2 and the Anderssen Attack with Bb5+.

Because White gets good chances against the old main line, many players combine the Falkbeer move ...d5 with a different follow-up. After 1.e4 e5 2.f4 d5 3.exd5 exf4 the game becomes a King's Gambit Accepted, while the Nimzowitsch-Marshall Countergambit, 1.e4 e5 2.f4 d5 3.exd5 c6, offers a second pawn for rapid development. White can also avoid the main lines on move three with the Blackburne Attack (Nf3) or the Milner-Barry Variation (Nc3), so have a simple developing answer ready. In all lines your themes are the same: develop fast, use the e-file, aim at f2 and the white king, and give White no time to consolidate the extra pawn.

Who is it for?

The Falkbeer suits players who face the King's Gambit and want to seize the initiative instead of defending an extra pawn. The lines are forcing, so you must know the key tactics, especially the e-file pins and the checks on f2 and d5. The main downside is that in the main line with d3 White is generally considered to get the better game, so a well-prepared opponent can leave you a pawn down for too little. Learn the main line up to ...Bf5 and how to meet the early Qe2 first, then decide whether you will also use the ...c6 or ...exf4 follow-ups.