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Albin Countergambit

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You play Black · 9 variations

Mixed practice

The machine picks a different variation every time.

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10 positions: find the next theory move in each. No take-backs, no hints.

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Opponent strength after the book

Opponent strength after the book

Stockfish 19 · UCI_Elo

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Pick the other side to train your opponent’s moves, guessing them one by one.

Main variations · 6

Other variations · 3

What is the Albin Countergambit?

The Albin Countergambit is an aggressive reply to the Queen's Gambit: 1.d4 d5 2.c4 e5 3.dxe5 d4. You give up the e-pawn at once, and the pawn on d4 becomes a wedge that cramps White, especially the knight on b1 and the dark-squared bishop. The play is sharp and tactical, with chances for both sides. It is a respectable surprise weapon rather than a mainstream defence: accurate play gives White a good position, but many players facing it for the first time go wrong quickly.

Main ideas and plans

The Normal Line is 1.d4 d5 2.c4 e5 3.dxe5 d4 4.Nf3 Nc6, and White's main choice is between the Fianchetto Variation with g3 and the Modern Line with Nbd2. Against the fianchetto you pick a home for the light-squared bishop: ...Be6 hits c4, ...Bf5 takes the b1-h7 diagonal and ...Bg4 pins the knight. Typical follow-ups are ...Qd7, long castling and ...Bh3 to trade the g2 bishop; you often regain the e5 pawn with ...Nge7 and ...Ng6, or attack with ...h5. Against the Modern Line, the Janowski Variation with ...f6 and the Balogh Variation with ...Qe7 try to win the pawn back at once, while the Krenosz Variation trades on f3 with ...Bg4 and ...Bxf3 before checking on b4.

White wants to keep the pawn, develop with g3, Bg2 and O-O, and undermine d4 with Nbd2-b3, a3 and b4 or a timely e3. You want activity: the d4 wedge, open lines and often opposite-side castling. The most famous tactic is the Lasker Trap, 1.d4 d5 2.c4 e5 3.dxe5 d4 4.e3 Bb4+ 5.Bd2 dxe3 6.Bxb4 exf2+ 7.Ke2 fxg1=N+, where you promote to a knight with check and win material. In the Spassky Variation White plays e4 and you keep the wedge, while the Tartakower Defense supports d4 with ...c5 instead of developing the knight.

Who is it for?

The Albin suits attacking players who want to drag White out of familiar Queen's Gambit territory and are happy to be a pawn down for activity. It works best at club level and in faster games; a well-prepared White can hold the pawn and keep an edge. If your initiative fades, you are simply a pawn down with a loose pawn on d4. Learn the Lasker Trap first, then the plan against the fianchetto with ...Be6 or ...Bg4, ...Qd7 and long castling, since that is the set-up you will meet most often.